Body Speed Mind Will Legacy Career
Academics Athletics Craft Deceit Endurance Evasion Fighting Negotiation Observation Presence Psyche Questioning Shooting Tactics Transport

Character Skills Gifts Battle Inventory All

Character


Legacy
Habitat/Homeworld
Senses
Diet
Weapons
Cycle

Career
Age
Height Weight
Eyes
Gender
Skin/Fur/Shell

Distinguishing Characteristics

Personal Motto


Goals


Experience

          Spend 4 to buy +1 Skill Mark
              Spend 10 to buy a new Gift

Skills

Dice From:
Favorite Use Marks Skill Marks Legacy Career


Dice From:
Skill Name Marks Roll Marks Legacy Career

Gifts

Source Gift Description Page Exhausted? Refresh
Personality
Language
Local Knowledge
Combat Save

Upbringing
Upbringing
Upbringing

Legacy
Legacy
Legacy

Career
Career
Career

Source Gift Description Page Exhausted? Refresh

Battle Array




InitiativeSpeed plus Mind
StrideOne
Dash1/2 Speed, +1 if Body>Speed
ScrambleBody + Speed
RunDash + Body + Speed
DodgeSpeed Dice & Evasion Dice
SoakBody Dice
static modifier
Manually add Dash
dice modifier

One




Weapons/Attacks

Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice
Attribute Equip Threat Strike Damage
Attribute
Attribute
Skill
Misc Dice

Outfits

Outfit Other Effects   Descriptors
 
Armor Rating Invulnerability

Damage & Other Status
any hit   Reeling (d8 concealment penalty, next action is Recover)
1 hit   Hurt (+1 future Damage on you)
2 hits   Afraid (cannot Attack or Rally)
3 hits   +1 future Damage on you (Healing ________%)

Healing Quota                  

4 hits   Dying (get first aid!)
5 hits   Dead (Do you have a Combat Save?)
6 hits   Overkilled (Allies Near you are Panicked)

Healing Quota                  

Other Status
Addicted   (Must get one dose of substance or can’t rest)
Asleep   (Helpless — can’t defend, others claim bonus d8)
Berserk   (Must Attack every turn. Can’t tell friend from foe! Must always counter.)
Blinded   (All targets have total concealment vs. you Cannot Dash)
Burdened   (Dash is zero, limit of d8 to ñ Skills)
Burning   (Suffer Damage flat 2 every round.)
Confused   (Concealment penalty d8 Dash drops to zero (Reduce Run, too).)

Dead   (Out of play.)
Down   (Lying down; can’t move Doesn’t Threaten Evasion dice limited to d8)
Dying   (Roll Body for 3 more rounds. Botch? See "Dead", above.)
Enraged   (Must Attack every turn. Must always counter.)
Entangled   (Can’t move or retreat)
Fatigued   (Reeling causes Knockdown)
Focused   (Not your turn? Interrupt with a single action. Your turn? Take three actions)

Grappled   (Can’t move or retreat)
Over-Burdened   (Burdened, can’t run, disadvantaged)
Panicked   (Can’t Attack or Rally (But you can Counter!))
Sick   (Reeling causes Knockdown)
Terrified   (Can’t Attack or Rally (But you can Counter!))
Unconscious   (Helpless — can’t defend, others claim bonus d8)
Vulnerable   (+1 Damage from all sources)

Inventory

Coin

Scrip Monetary Notes Masey (Mega-calorie) Sol
(=1/5 ♪) (=1♪) (=1/100 ♪) (=1/100 ♪)
Nearly worthless away from origin One day's unskilled labor

Other Wealth

Item
Value
Location
Item
Value
Location

Gear

Item
Reference
Location
Item
Reference
Location

Consumable

Consumable Item
Reference
Location
Consumable Item
Reference
Location

Purchases

Date
Description
Orichalks
+/-
Denarii
+/-
Quincunx
+/-
Aureals
+/-
Location
Barter %
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